Apr 03, 2006, 08:11 PM // 20:11 | #1 |
Academy Page
Join Date: Aug 2005
Location: England
Guild: Sons of Evil
Profession: W/Mo
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Is it me or is running getting harder?
Ok, before anyone says, yes I have done countless research into running and builds. I've followed all the guidelines, aquired the equipment etc.
I'm new to running, and quite frankly I suck. Heres my set up: Lieutenants Helm (+1 Str) Glads Chest (+1 Tac) Glads Gloves (Major vigor) Glads leggins Knights boots (Major absorption) Axe +21hp (Best I have without splittin the bank) Shield, too crappy to mention, but +16 armour Now I've tried various skills, for the sake of this thread I'll use the drok set up I try (and fail) to use. Sprint Charge Balanced Stance Mending Signet of Healing Holy Veil Purge conditions Try as I might, I can't get past the tunnel with the avicara's. I have followed instructions on applying holy veil etc, I've disabled mending so as not to suffer from desecrate enchantments from avicara (-80). Has anyone got tips or anything? I've often tried the Amnoon-Augury Rock run, with slightly different setup. I've succeeded only about 4 times of about 20. My problem is gettin the scarabs off my tail so I can teleport, once thats done its simple. Anyone got any tips to get around this? Any advice, Thanks in advance! |
Apr 03, 2006, 08:41 PM // 20:41 | #2 |
Frost Gate Guardian
Join Date: Sep 2005
Location: belgium
Guild: Order of the Exiles [bann]
Profession: P/W
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Just use endure pain and before the ice golems use holy veil and sprint away.
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Apr 03, 2006, 09:01 PM // 21:01 | #3 |
Ascalonian Squire
Join Date: Mar 2006
Location: IL
Guild: [ARIN]
Profession: R/
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I believe the scarabs with necro skills are new to nerf farming and yes you aren't the only one to think running is harder. My first char was an ele and I ran through many areas with henchies (when they died it was just myself) and now with my Warrior it's not as easy as I thought the difference would be. I don't like how they nerf the areas, if they want to reduce farming you can find better ways than to make it harder on everyone else.
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Apr 03, 2006, 09:02 PM // 21:02 | #4 |
Academy Page
Join Date: Apr 2006
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i would also invest it sup abs and vigor, as for the skill just do what lama said, and yes, running has been getting harder
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Apr 03, 2006, 09:39 PM // 21:39 | #5 | |
Jungle Guide
Join Date: Feb 2006
Location: Oregon
Guild: Mo Mo Patty Blinks [MoMo]
Profession: R/
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Quote:
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Apr 03, 2006, 09:47 PM // 21:47 | #6 |
Frost Gate Guardian
Join Date: Jun 2005
Location: California
Guild: Not Your Ordinary Guild
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he most likely ment healing signet
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Apr 03, 2006, 09:56 PM // 21:56 | #7 |
Frost Gate Guardian
Join Date: May 2005
Location: In a van down by the river :)
Guild: After Dark Club [REAL]
Profession: W/Mo
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go get yourself the -2 or -3 dmg while in stance/hexed shields and you will also notice a big difference
3/5 times you will get a spawn that is runnable, but after you get to the other side of the tunnel, it also depends on where the golems are, if they are blocking your path it's bloody difficult at best to be able to make it through, be sureto hug the left side of the tunnel though holy veil is one spell that is a must have, mending to me is a waste, bring smite hex as a second hex remover instead also if you can get any meat shields that can run with you it's a blessing,,but wait for the patrol of 3 imps that are heading back from the cave area, they will stop, then cross over to your left side, this is really when you want to make your way to the cave, case balanced just before the turn into the cave where the first worm usually pops up and there is usually an avicara there to greet you. |
Apr 03, 2006, 09:57 PM // 21:57 | #8 |
Academy Page
Join Date: Aug 2005
Location: England
Guild: Sons of Evil
Profession: W/Mo
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Yea I did, grammar error there sorry Also I've read about the sup ab and vigor, apparently warriors normally get by without the incredibly expensive sup runes, and the absorp especially does little difference compared to major.
Also when I have previously been run to droks, the runners have had spaces between spawn points to recover, whenever I run it seems its spawn after spawn, I simply cant stop to heal or I die, and if I dont I die running. So frustrating. I need to start making money cos my outputs gettin very high now, but whatever run I try I can't do consistently. I've tried to do Elona Reach, but the crippled conditions etc do alot of damage to me and I can't seem to do it. Any ideas for money making runs that arnt to difficult? Oh and how much should I expect to pay for such a shield? I imagine prices are very high. Do any runners with alot of experience know a rough pay back time for equipment they have bought from the income of their runs? Last edited by Batius; Apr 03, 2006 at 09:59 PM // 21:59.. |
Apr 03, 2006, 10:01 PM // 22:01 | #9 |
Frost Gate Guardian
Join Date: May 2005
Location: In a van down by the river :)
Guild: After Dark Club [REAL]
Profession: W/Mo
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no practice and learning how/when to use your skills are what will make you successful.
I made sure I could run droks 10 times with only henchies after which time i offered the run for tips only until i learned which spawns are better, sadly you can't pick them when before you go out the more you run it the more you will find resting spots, safe areas you can at least do a quick heal practice, practice, practice is the key as far as the sup runes making any difference, whenever you have degen on you and you are down hill, i would take the extra 9 life anyday, same with the absorb, sup is more preferrable if you can afford it. |
Apr 03, 2006, 10:19 PM // 22:19 | #10 |
Academy Page
Join Date: Aug 2005
Location: England
Guild: Sons of Evil
Profession: W/Mo
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Yea I have practised for a while now, I have taken people on test runs and haven't charged as yet. May do for some simpler runs. I just completed Elona Reach for first time, if I can do that more often there are always partys looking for runners there.
Thanks everyone |
Apr 04, 2006, 03:29 AM // 03:29 | #11 |
Banned
Join Date: Feb 2006
Location: American Servers
Guild: Sin Squad [SIN]
Profession: W/
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ANet is making it harder for people by adding different AI that your build may not be able to cope with. Got a build that runs through an area with a bunch of hex casters? Make your build anti-hex and enchantment heavy. Then ANet will go in and add enemies that like to strip enchantments. Or they will nerf skills like Holy Veil (changed Recharge time to 12 seconds...). In anycase, it's not like ANet supports people who run and the people who get run. They don't want you skipping their cheesy storyline .
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Apr 04, 2006, 05:08 AM // 05:08 | #12 | |
Frost Gate Guardian
Join Date: Mar 2006
Profession: W/Mo
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Quote:
1- Mending 2- Healing Breeze 3- Purge Conditions 4- Sprint 5- Charge 6- Balanced Stance 7- Endure Pain 8- Healing Signet The first part you just run run run until you get close to transporter machine. Theres a safe spot for recharge a lil west of it, just remember to sprint your way there or all the jades and nasty devourers will come hurrying after you. Then starting running normaly to the transporter, and when the jades start climbing out of the sand use sprint or charge. That should give you enough time to find out the combination for activating the portal before they swarm. The rest of the run is easy, and Balance Stance can be used for the occasional hydra when they use Meteor. Well, thats it! |
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Apr 04, 2006, 07:28 AM // 07:28 | #13 |
Academy Page
Join Date: Aug 2005
Location: England
Guild: Sons of Evil
Profession: W/Mo
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Yea I was told that that run was very profitable, the only problem I have is the scarabs.
Despite being double out of my aggro range, they still follow! My method of getting to the teleporter is by gettings all the scarabs on my tail, leading them as far away from it as possible, then turning round and using sprint+charge. I lose them easily enough before the teleporter, but the group that spawned there carries on following! What goin on? I'm sure GW has upped the AI of these things, as well as giving them anti-runner spells! Such as an unknown spell that keeps stripping me of mending without damage. Any clues? Would it now be easier just going killing things rather than attempting to run? |
Apr 04, 2006, 11:42 AM // 11:42 | #14 |
Desert Nomad
Join Date: Dec 2005
Location: Urmston, Manchester, UK
Guild: Greener Pastures [DVDF]
Profession: W/Rt
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I don't like mending for running - halving your energy income for gaining 6 hp a second doesnt seem worth it to me (and it can easily be shattered).
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Apr 04, 2006, 03:20 PM // 15:20 | #15 | |
Frost Gate Guardian
Join Date: Mar 2006
Profession: W/Mo
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Quote:
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Apr 04, 2006, 03:27 PM // 15:27 | #16 |
Wilds Pathfinder
Join Date: Jan 2006
Location: Dublin, Ireland
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I tried running the Southern Shiverpeaks yesterday, to help an old friend. I had to laugh. Otherwise I would've cried.
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